Eldrum: Red Tide Burning City guide

The prologue of the game has some exciting encounters that may affect the rest of the game in some way - but there's a time limit, so a player can only do so much each run!

I won't detail the full consequences of each encounter, as some are just a pure joy to discover for yourself. Instead, I'll help you understand the system behind it.

Each new location or major encounter may take up 1 time slot, and a player has 9 slots. If an encounter takes a slot, then depending on your actions - you could gain some exp, a good item or a special encounter might be waiting later!

Remember - you can happily visit previously visited areas without worry. Each "map" encounter (discovered while travelling) usually takes a slot.

Choices that take up time are:

  • Waiting an hour - Militia Soldier: 2 slots, 3 if you save her.

Crown Junction

  • Marvin the Deserter (always takes 1 slot!)
  • Going to the Western Docks
  • Going to Hydran Bridge is free until you fight
  • Going to the Northern Docks
  • Customs House - removing the debris

Riverfront

  • Look for survivors. Ignoring them will let you travel home for free.
  • Searching every nook and cranny
  • Escorting the refugees (1 slot if you fight the first soldiers, otherwise 2 slots)

City Gates

  • Pickpocket (unavoidable!)
  • Stand guard

Slums

  • Save the trampled civilian
  • Delve deeper
  • Searching the slums

Ocean Shrine

  • Scavengers (always takes a slot!)
  • Filling the amphora
  • Waiting for water to boil
  • Saving the monk
  • Catapult encounter

The time limit will kick in when changing locations at 9/9 or greater, so you might fail to report for duty on your last slot - but it's possible to end in a location like the slums and use 10-11 slots instead of 9. Enjoy!